Check Out The Digital Artist Who Can’t Go A Day Without Creating Art

Poland-based Darek Zabrocki is a concept artist and illustrator whose drawing journey began when he was a little boy. He was only 3 when he started doodling as a hobby. However, years later, in 2007 he switched to the digital world.

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Weekly Tip #2 STORYTELLING ✏✏✏ Storytelling has many faces but those faces dictate how much immersion your picture can generate. Sometimes adding even a glimpse of interest or mystery make the picture much more memorable. Would you rather associate yourself with the painting that just shows specific character or Environment with no story supplementing it or maybe the characters within interesting mysterious setting during an iconic sequence? Imagine what the key sequence might be and if you have them already made up make sure to capture the most essential part on your painting. Make it evocative, memorable, iconic but dont force it for a sake of making it epic. First build your story, it might be rough but general idea must be strong so whatever you put on canvas has its soul. This is the key to successful storytelling that make picture iconic and timeless. Furthermore in MANY cases proper storytelling and plot build up let concept artists come up with incredible designs. Treat the story as a natural sync up to the design and vice versa. The heavily based on story designs stand for all the time :)) If you want to see more of these from me and get a bit of insight how do I teach at @focalpointschool or my online classes let me know. You can support these weekly posts by sharing it and tagging your art friends in the comments❤💥✌!! Thank you #art #artoftheday #artistoninstagram #2d #conceptart #castle #cathedral #design #digitalart #artist #darekzabrocki #illustration #fantasyart #focalpointschool #painting #photoshop #scifiart #scifi #got #gameofthrones #jonsnow #aryastark #daenerys #fireandice #sciencefictionatrt #starwars #scifimovie #winterfell #wacom

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“The day without producing one single piece of art was a wasted day for me,” the artist shared on his personal website. “In 2007 I felt it was about time for a change in my artistic life. I switched from traditional to digital media and later it led me to pursuing career as a concept artist. After couple years of exploring digital techniques, I started to work on projects from leading companies in the entertainment industry. Dreams came true to life.”

The artist has been working with big brand names such as Ubisoft, Square Enix, Sony, Guerrilla Games, Axis Animation, BigPoint studio, Firaxis Games, 20th Century Fox, Isotx and many more.

Scroll down and take a look at his creations below.

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Weekly Tip #9: TOOL VS TOOL? ✏🍾⚔🏓 Did some paintovers on the GauGAN app renders to bring simple compositions and use the renders for concept development, and you know what? It's freaking GREAT! Todays topic will be on different approach to your art and how it can boost your creativity. Whether its concept design or illustration you can flesh out your ideas with a number of tools or approaches. I personally found myself being very comfy with one specific approach years ago, maybe it was due to the projects I kinda felt like on the autopilot. Or maybe it was just me being afraid of something unconventional and incorporating it in my art? Either way I think being prisoner of just one style/approach made me stagnant and not happy at all. I think it has changed when I was put on the deep water and working inside the heavy film or game pipeline. Seeing all these people approaching art differently yet so inspirational for me to watch. Where the art skills and flexibility to pick up new tools were in pair and depends on how efficient you were your input was measured. That sort of environment.. sometimes you need that push to realize "Holy shit why didnt I try that?" With that approach for last couple of years I am injecting new stuff or new methods almost everyday. Challenging yourself yet all heavily supported by your core fundamental skills. It's super fun and something that keep you "young", fresh and excited about what we are doing. Cause it can get repetitive, it can get hard or boring. You can change it though or keep it new, having fun everyday by incorporating something new everytime! This Incredible, simple and still very early in production stage software developed by @nvidia called #GauGAN is AI Generated App that will serve you with simple renders. Then you can take it further and make new original concepts out of it. Super fun! Find these tips helpful? Please share it with your art friends! #art #artoftheday #2d #conceptart #conceptartist #design #tutorial #artist #darekzabrocki #illustration #fantasyart #focalpointschool #AI #nvidia #painting #photoshop #scifiart #scifi #sciencefictionart #starwars #scifimovie #wacom #tutorial

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Weekly Tip #8: FUNCTIONALITY AND BELIEVABILITY I went through a lot of important factors you have to take into consideration while creating successful concept artworks. Now it's time to take a look a little bit deeper, into something that elevates your concept to the next level and makes your artwork something more than just art. In the production pipeline, while working on new environment designs and new worlds it's not only about artistic brush strokes or beautiful colors/light. People tend to rely on it way too much (I used to do the same hehe) While I worked on the piece similar to the attached one I always plan ahead all the elements the location possibly could consist of. It was actually set extension to real life place so how do I make it fitting and functional to this specific project was all the design work behind that. What sort of props, functional elements(peer, lifting machines, bay for the boats, tree houses, watch towers, ladders etc) I could place and how to logically put them for the best believably depicted location. To support artistic and beautiful execution with something that actually matters to make the world iconic? What helps me the most is usually closing my eyes and imagining that place. If I were there. I immerse myself by doing that and it immediately brings more and more ideas to.make the design more interesting. The more I think, the more research I do, the more I am able to create a fully functional and believable environment design. I made loads (hundreds) of concepts for Mouse Guard film (sadly cancelled) directed by amazing dude Wes Ball. Based on epic comic book (@mouseguard) and it's one of the examples showing what I'm talking about here. Also that in depth and more knowledge I will share during my online course later this year (more info soon). This I also teach at our @focalpointschool Find these tips helpful? Please share it with your art friends! #art #artoftheday #artistoninstagram #2d #conceptart #conceptartist #cathedral #design #tutorial #artist #darekzabrocki #illustration #fantasyart #focalpointschool #painting #photoshop #scifiart #scifi #sciencefictionart #starwars #scifimovie #fox #mouseguard #wacom

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